U100 Procedures and FAQ

Courtesy: National Underclassmen Football Combine Staff
          Release: 03/03/2011
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FAQ For National Underclassmen Combine


What is the purpose of the event?

This answer is three fold:

  1. To get football players early exposure to recruiting services and colleges to give them the best and earliest opportunity to gain a football scholarship or to get to a better school through football.

  2. Get athletes exposed to the combine events as early as possible so their performance on the field and at other events increase.

  3. To find out who the best freshman and sophomore football players are in the country and who should we be watching out for in the future.

What is the process the kids go through at the event?

  1. Check In  (register if walkups are taken)

  2. Presentation By Combine Director About Expectations

  3. Dynamic Warmup by Schuman’s Elite Training www.schumanspeed.com

  4. Group Separation by Number

  5. Testing Stations (all tests and Height Weight and Reach)

  6. Quick Break

  7. Individual Period

  8. 1 on 1’s /3 on 3’s

  9. Call out and Compete for 1 on 1’s /3 on 3’s for potential position MVP’s

  10. Awards:

    Awards will be given to MVP's including: QB, OL, DL, RB, WR/TE, LB, DB, Overall MVP, Fastest Man, Strongest Man, Combine King, Freshman MVP, Freshman Top Offensive Player, Freshman Top Defensive Player

  11. Concluding Talk From Combine Director

  12. Thank you for attending and see you next year!


When are the results posted?

Within 3 days results and mvp’s will be posted online at www.nationalunderclassmen.com . Ultimate 100 camp invitees will be posted May 15th. Athletes attending events after May 15th will get their invite at their event or later that night.

 

What do you get with that fee and what is included for the kids at the event?

1. The ability to participate in all the combine events including: 40 yard dash, shuttle run, vertical jump, broad jump, bench press test (185lbs for Offensive and Defensive lineman that are sophomores, 155 lbs for Offensive and Defensive lineman that are freshman, 155 lbs for all skills players including running backs, quarterbacks, tight ends, wide receivers, kickers, punters, linebackers, safeties and cornerbacks who are sophomores, 135 lbs for all skills players including running backs, quarterbacks, tight ends, wide receivers, kickers, punters, linebackers, safeties and cornerbacks who are freshman), then they will participate in individual position period, and then 1 on 1’s and 3 on 3’s.

2. All the results will be sent out to every college in the country all levels including D-1, D1aa, DII, DII, and NAIA. The information included will be your combine stats, ranking, school, personal, and address information so the colleges will have you in their database and if they deem you a prospect will begin recruiting you from the summer going into your Junior Year forward.

3. Rivals.com's sponsors our event and will be there to look at athletes for their rating and possible inclusion on their sites. They will also be looking for people to invite to their Junior days and other events. Rivals.com will be getting highlight tapes from us at the event. Top athletes will also get written about and included on their sites if they feel you have Division 1 potential.

4. A chance to be one of the top 200 athletes chosen for the Ultimate 100 Camp. In 2008 our Ultimate 100 camp will have 5 camps, 1 for each region. Due to our increase in number of events and participants, we will give more top athletes an opportunity to participate. Our Ultimate 100 Camps will take place in June and will be in Atlanta, NYC area, Dallas, Los Angeles, and Columbus, Ohio. Over the past two years 40% of the athletes chosen for the Ultimate 100 camp have been offered D-1 Scholarships. The results will go out to all colleges all levels, D-1, 1aa, II and III.

5. An opportunity to test at and compete against the best freshman and sophomores in your region to give you an even playing field for the future and give you a gauge of where you are at for the future events you may go to.

6. Free combine T-Shirt, results send to every school in the country, an opportunity to compete against the best Freshman and Sophomores in the USA, a great scope of what combine testing is all about, and the ability to showcase your talents in from on Rivals.com and Maxpreps.com recruiting.

How can I register?

There are three ways to register!

1. You can register online at www.nationalunderclassmen.com by clicking your date and location and clicking on the online registration link. Fill out the form completely, remember to read all instructions when filling information out online. All transactions go through our secure server with our partner Active.com, so your online transaction is completely safe.

2. you can go online to www.nationalunderclassmen.com and click on your date and location and click on the offline registration link, download the form and send it in to: Schuman’s c/o National Underclassmen Combine, 637 Wyckoff Ave, Wyckoff, NJ 07481 or you can fax your registration and payment to 201-221-7605. The faxed registrations go directly to David Schuman, Combine Director. We accept all forms of payment except cash. Including Visa, Mastercard, AMEX, Discover, Check, and Money Order.

3. For teams you can download the form and send it in as a group. 5 or more athletes get a 10% discount from one group. Talk to your coach or booster club about sending your team.

Where are your locations and dates?

Best place to go is www.nationalunderclassmen.com and choose your location online There are over 40 2008 Locations, go to www.nationalunderclassmen.com/registration2.htm to find out more or call 888-NUC-MVP-1.

We will only accept 400 athletes per location. In addition you must be prepared by bringing cleats, track spikes, cross trainers or running shoes. Most of the facilities are either indoor turf fields or outdoor track and field or field turf facilities.


Can you omit a score if did not perform well in an event?

You may omit any score the you do not want sent off to the colleges or posted on the website. We will use all your scores for evaluation of the Ultimate 100 Camp. This event is designed to help all athletes get recruited, so don’t  worry if you have a bad day or a bad event.

Do you laser time or manual time the event?

We do manual timing with stopwatches at the event. At the Ultimate 100 Camp we may have two watches on an athlete.

Who are some of your coaches who work the event?

Most of our coaches are former college or pro players, Former or Current HS or college (DIII level) coaches, they work with the kids on the skill events. We do also bring in local HS coaches, former pros, former college athletes, and former HS coaches to work the events. In the past we have had coaches that have come from the likes of Shane Stafford, Current Orlando Predator QB to Guy Bertola, former Kean University Coach to Former Florida State and University of Florida Football Stars.

Can you purchase anything at the event?

You can purchase videos of the event, individual profiles for the sending to specific colleges, t-shirts, NUC fitted gear, shorts, hats, and National Passing Academy Information.

When can I set up combine prep or position skill training?

Call Schuman’s at 1-866-724-8626 to set up training. You will have to come to NJ to get that training. You will be prepared for the combine if you come to Schuman’s to get the training.

Who qualifies for the Ultimate 100 Camp?

The 200 athletes are chosen from all around the USA that attended our National Underclassmen Combines. All Overall MVP’s of regional combines are automatically eligible to attend.

Is there a refund if I cannot attend the combine?

There are no refunds for any reason. If you cannot attend the event, we are willing to credit your registration to a later combine/camp/showcase or alternate combine/camp/showcase that we run.

What is the parent and coach code of conduct?

This policy applies to the attendees of the event such as parents and coaches and the expectations we have with respect to their behavior at the event.

Parental & Coach Code of Conduct

1) Parents are expected to behave properly at all times at the event. Encourage your son to do his best. Do not berate others or their kids or coaches running the event. You and your son will be ejected from the event if this goes on. Root for your son, he will perform well.

2) Do not approach a coach on the floor at anytime about testing elements. If you have a question please ask at registration check in or after the event.

3) Please do not ask us why we chose one MVP over another athlete. We are evaluating during the whole event and are doing it based on testing, skills, and physical size, we are looking for the best players and the best prospects when choosing MVP's. There are many great athletes who win MVP and There are also many great athletes who do not win MVP. Please be respectful of the winners and applaud when they do go up for their award.

4) You can expect the raw results to be up the thursday following the event and a writeup around that same time...more results will go up over subsequent weeks as well as breakdowns by positions.

5) The event will take time to conduct and their will be some downtime for the parents, use that time to meet your peers and enjoy the event.

6) Do not at any time go onto the field of testing, this is strictly for the athletes and staff running the event, if we see someone causing a problem with this they will have to leave the event.  Please do not interrupt a coach during the event. Please allow them to do their job without being interrupted. If you have an urgent question please see someone at the front desk or Tshirt counter and leave your question with them and they will get to us about any issues. If it is an emergency (life or death issue or family issues) please have the front desk or tshirt counter person get the event director immediately.

7) You may video or take pictures at the event, provided it does not obstruct another parent's view. Do not expect others to move so you can video your son. Be considerate that everyone is interested in viewing the event.

8) If your son is injured at the event and he cannot perform, we would like him to stay and be a part of the event. If his injury is serious and a parent is present we will allow the parent onto the field of play. We will also take precaution with a serious injury and may call the ambulance if something is serious. Our interest is in the safety of the athlete.

9) If you have to leave the event early for any reason, please see the coach and hand in your card before leaving, so we have your results.

9a) If your athlete does not have a great day, blaming the timers or the people running the event is not the answer. We are their to help them succeed, but it is also our job to be as accurate as possible. We have seen thousands of cases where athletes and their coaches and parents expected them to run or jump better than they did. Set lofty goals and reach for the stars, but have a grasp on what is a good time for frosh and a soph....dont expect a multitude of 4.5 second 40's this is rare for college seniors let alone freshman and sophomores in High School. If your son performs well, encourage him to work harder and improve...if he does not perform up to expectations, evaluate his training and decide how to improve his weaknesses and develop a plan of action to get better. There is always good in everything that your son does, look for the positives. There are many steps along the way to greatness and our combine is one of them.

10) Enjoy having your son perform at a high level and look forward to his success, we work hard to provide exposure for all the athletes, so let the athletes have their day and enjoy watching your son's hard work and desire pay off.


What are the Ultimate 100 7 on 7 tournament Rules:
MOUTH PIECES:  It is required that mouth pieces be worn!   
 
1.  Field Dimensions:

A.    Field Length--40 yards long
B.     Field Width--160 feet (60 feet to hash mark, 40 feet between)
C.     End Zone--10 yards deep

2.  Starting the game:

A.    A central time keeper will be designated.  All games will begin and end on this persons instructions.  He will also announce the time remaining at the 10, 5, and 2 minute mark.
C.     No team will be allowed to participate without shirts.
E.     No football jerseys of any type shall be worn.  Tshirts provided by Ultimate 100 camp must be worn at all times.
G.    Ball is always placed on the right hash mark when at the 40 yard line.
H.    Referee will announce/post score before each offensive possession begins.

3.  Moving the ball.

A.    Offensive Plays Must All Be Passes! (No Kicking/Punting)
B.     Field is marked at 15 yard intervals with cones.  (3 first downs without a penalty would result in a touchdown). Until you get to 10 yard line then you have 4 downs.
C.     Possession always begins at the 40 yard line at the right hash mark.  Hash mark placement of the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been advanced.
D.    No penalty will be assessed in excess of the 40 yd line.  On an unsuccessful or successful offensive play from the 40 yard line resulting in an offensive penalty:  The ball will be returned to the 40 yard line and 1st down will become 2nd down; 2nd down will become 3rd down; and 3rd down will result in a turnover.   
E.     Offenses always move in the same direction
F.      All passes must be forward.  A pass caught behind the line of scrimmage must be a forward pass.
G.    Once a forward pass has been thrown, a backward pass (lateral) is allowed. 
H.    Should a swing pass not cross the LOS and before the 4 second count has expired, a defensive player tags the ball carrier behind the 40 yard line, it is a safety. 1 point for defense

4.  Special Rules

A.    No blocking. 
B.     Receiver/Ball carrier is legally down when touched with one or both hands.  (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards.  Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
C.     Fumbles are dead balls at the spot with the last team retaining possession.  A muffed snap is not a fumble/dead ball.  The 4.0 second count remains in affect on snaps.
D.    Each team will have 25 seconds to snap the ball once it has been marked ready for play.  Two delay of game penalties in the same possession results in a turnover.  A delay of game penalty on the extra point try results in a turnover.
E.     The QB is allowed 4.0 seconds to throw the ball.  The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.

1.      If release is under 4.0 seconds, the play goes on.
2.      If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing)
3.      The only infractions possible when a 4 second count is called are unsportsmanlike acts.

F.      Defensive Pass Interference will be a spot foul (1st down at the spot).
G.    Responsibility to avoid contact is with the defense.  You may bump only at line of scrimmage with hands and between should and stomach area.  Any violation of these actions will result in a "tack on" penalty at the end of the play (5 yard penalty)            
H.    Offensive pass interference is the same as NCAA rules. (15 yard penalty)                                    
I.       Interceptions may be returned ("no blocking" rule applies).  If an interception is returned beyond the 40 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue.  The teammates of the person who intercepted the ball may trail the runner so as to be in position to take a backwards pass.  They may not block for or screen for the runner. Interception for touchdown will count as six points and point after will ensue. If any blocking is done there will be a penalty called and no points will count.
J.       Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion.  Failure to do so can result in a delay of game penalty.                        
K.    The offensive center is not an eligible receiver (teams must have a center).  The ball must be snapped from the ground between the snapper's legs. (mirror the game of football)
L.     The center will be responsible for setting or re-positioning the Referee's bean bag at the line of scrimmage.  On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line. (centers on both teams responsible).
M.   No taunting or "trash talking".  (5 yard penalty & expulsion if flagrant).
N.    The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over.  (There is no kicking).  Four down territory occurs only after offense proceeds to or inside the 15 yard line cone (third quadrant).
O.    Fighting:  the player(s) involved will be ejected from the game and tournament.  If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any 7 on 7 of U100 camps! 
P.      Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 45 yard line will result in a loss of down penalty.  The defense, now the offense, would be starting play with 2nd down.
Q.    There will be an area referred to as the tackle box that extends 3 yards on both sides of the center and extending 3 yards deep into the backfield.  No eligible receiver may align within the tackle box.


5. Scoring:


        A.      6 points for TD, 6 points for INT returned for TD
        B.      1 point for PAT from 3 yard line, 2 point PAT from 10 yard line (interception on PAT is dead ball). 
        C.      Official score is kept by field referee and game manager.

6.  Tie Breaker: 

A.    After coin flip to determine first possession, teams will alternate 4 down series from the 10 yard line.
B.     A winner is determined when one team scores during its possession and the other does not.  (Federation rules). 
C.     If a second overtime period is necessary, each team must then go for two points on the conversion attempts.

7.  Time:

A.    30 minute game (continuous clock for each half--see: "starting the game").
B.     No time outs.  (Exception:  Injuries.  Both games on the Field will halt until player(s) can be removed as soon as safety dictates).
C.     5 minutes between games
D.    7 on 7 tournaments require that all games start/end at the same time. 
E.     Teams must be on site and ready to play when scheduled. 
F.      If a team(s) are late and can not start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock - not to exceed 10 minutes of 1st half. 
G.    Forfeit will occur after 10 minutes of the 1st half.
H.    Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.

8.  Secondary Coverage's:

A.    Coverage will be the choice of each participating team.

9.  Squad Members/Tournament Fees

A.    Players:  Maximum of 20 players per team.  This rule will be strictly enforced in all qualifying Tournaments!
B.     Tournament Fees:
1.      Each participant must pay $15 to play in a state qualifying tournament.
2.      Minimum Registration of $180 (12 players) must be sent to the SQT host school when registering for an SQT Tournament. (non-refundable deposit)
3.      Maximum Registration Fee for an SQT Tournament is $300 (20 players).    
C.     Squad members must be from same school.  (No Select Teams)
D.    All participants must have at least one year remaining of high school eligibility.
E.     No out of state teams will be allowed to compete in a state qualifying tournament.

10. Officials:  (3)--Referee; Field judge, Back Judge

A.    Timekeeper:  A designated official will keep the 4 second clock.
B.     May use 2 officials in SQT pool play.
 

11. Coaches.

A.    1 offensive coach and 1 defensive coach per team
B. Coaches must rotate players in one of two ways, every series or every two plays, Quarterbacks must be rotated as well.

15.  TOURNAMENT TIE BREAKERS -


        A.      Record, Head to Head, Point Differential.  
        B.      In a three way tie, once a winner has been declared, the remaining two teams will revert back to head to head, points scored, points allowed to break the remaining tie.
        C.      A forfeit will be treated the same as a qualifying team in a bracket.  The team forfeiting or the team that has qualified will not count in the tie breaker scenario when determining head to head, points scored or points allowed.  In essence, a bracket with a qualifying or forfeiting team becomes a three team bracket!

16.  COMMON SENSE -

A.    No fans on field at any time, only team players on sideline, once game is over team must move to practice destination or next game
 
Offensive Lineman and Defensive Lineman Showcase/ 1 on 1 Rules:
Offensive Lineman:

A. You may block between the shoulders and waist. You may only block with your hands and nothing else.
B. No hands to Face at any time
C. No diving at knees, ankles or legs at any time.
D. No Laying on top of Defensive lineman if he goes to ground.
E. No holding outside of chest parameters.
F. Must stop on whistle or Coaches break call
G. Failure to comply with rules will get defensive player ejected from one on ones
H. May not use head as leverage at any time


Defensive Lineman:
A. May rush full speed towards stand up bag or trash can to simulate rush
B. May use hands on rush, but cannot put hands to face at anytime
C. No diving at knees, ankles or legs at any time.
D.Must stop on whistle or Coaches break call
E. Failure to comply with rules will get defensive player ejected from one on ones
F. May not use head as leverage at any time

Offensive Skill Players and Defensive Skill Players Showcase 1 on 1's/2 on 2 Rules:

Offensive Skill: (Running Backs/Fullbacks/Tight Ends/Receivers)
A. May use hands to get off bump
B. May not at any time put hands to defender's face
C. May jump to get ball, but may not dive unnecessarily if ball is out of reach or out of playing field
D. Must only make plays on ball
E. No trash talking or fighting, will get you ejected from camp

Defensive Skill (Defensive Backs/Linebackers)
A. May use hands to bump at line of scrimmage, may only bump between should and stomach area with hands only.
B. May not at any time put hands to offensive players face
C. May jump to get ball, but may not dive unnecessarily if ball is out of reach or out of playing field
D. Must only make plays on ball
E. No tackling or ripping at offensive player at any time, failure to comply may get you ejected from camp
F. No trash talking or fighting, will get you ejected from camp

ALL OTHER QUESTION CAN BE DIRECTED TO DAVID SCHUMAN @  dschuman@schumanspeed.com or 888-NUC-MVP-1.

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